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Research on Making Nature Smart with Children

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Abstract

Recent research invites children to be the protagonists of the design of novel smart nature ecosystems for them. Games and card-based workshops can help engage them in co-design and serve as a tool for generating ideas and designing new concepts. The SNaP game is a collaborative card-based board game that aims at engaging 11–14 years old children as protagonists in the design of novel smart nature ecosystems. This paper outlines the main features of the game, the workshops it was used in and the resulting reflections.

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Acknowledgements

Our thanks go to all participating children, as well as to the financial support of GeKI and SOfAA from the Free University of Bozen-Bolzano.

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Correspondence to Eftychia Roumelioti .

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Gennari, R., Matera, M., Melonio, A., Roumelioti, E. (2019). Research on Making Nature Smart with Children. In: Malizia, A., Valtolina, S., Morch, A., Serrano, A., Stratton, A. (eds) End-User Development. IS-EUD 2019. Lecture Notes in Computer Science(), vol 11553. Springer, Cham. https://doi.org/10.1007/978-3-030-24781-2_25

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  • DOI: https://doi.org/10.1007/978-3-030-24781-2_25

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-24780-5

  • Online ISBN: 978-3-030-24781-2

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