Abstract
In recent years, the Human Computer Interaction community has increasingly engaged children in the design process of technology for them as co-designers, and recently as protagonists in co-design. It has also recognised the need of “bringing children back to nature”. This paper combines both lines of research, giving children the role of protagonist co-designers of smart nature ecosystems. In order to engage children as co-designers, the research reported in this paper has employed a playful solution: a board game for children for co-designing smart interactive objects for outdoors nature ecosystems. This paper illustrates the genesis and recent evolution of the board-game in two workshops with children of different ages and gender. Its conclusions draw lessons for involving children as protagonist co-designers of smart nature ecosystems.
Members from the first institution were supported by the GeKI project.
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Gennari, R., Matera, M., Melonio, A., Roumelioti, E. (2019). A Board-Game for Co-Designing Smart Nature Environments in Workshops with Children. In: Malizia, A., Valtolina, S., Morch, A., Serrano, A., Stratton, A. (eds) End-User Development. IS-EUD 2019. Lecture Notes in Computer Science(), vol 11553. Springer, Cham. https://doi.org/10.1007/978-3-030-24781-2_9
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