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Engaging Pre-teens in Ideating and Programming Smart Objects Through Play

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Methodologies and Intelligent Systems for Technology Enhanced Learning, 10th International Conference (MIS4TEL 2020)

Abstract

Recent research advocates the role of protagonist for children in design: children should participate across different design stages, from ideation to programming, so that they learn through it. However it is not straightforward how to organise a design workshop with children across different design stages, above all in a short time span. This paper tackles such issue. It presents a workshop with children ideating, programming and prototyping smart objects, structured around a card-based board game, and in the time-span of two days. Results are contextual but support that children’s engagement across design stages can be fostered by the game-based structure.

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Correspondence to Rosella Gennari .

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Gennari, R., Matera, M., Melonio, A., Rizvi, M., Roumelioti, E. (2020). Engaging Pre-teens in Ideating and Programming Smart Objects Through Play. In: Vittorini, P., Di Mascio, T., Tarantino, L., Temperini, M., Gennari, R., De la Prieta, F. (eds) Methodologies and Intelligent Systems for Technology Enhanced Learning, 10th International Conference. MIS4TEL 2020. Advances in Intelligent Systems and Computing, vol 1241. Springer, Cham. https://doi.org/10.1007/978-3-030-52538-5_4

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