Abstract
Recent research advocates the role of protagonist for children in design: children should participate across different design stages, from ideation to programming, so that they learn through it. However it is not straightforward how to organise a design workshop with children across different design stages, above all in a short time span. This paper tackles such issue. It presents a workshop with children ideating, programming and prototyping smart objects, structured around a card-based board game, and in the time-span of two days. Results are contextual but support that children’s engagement across design stages can be fostered by the game-based structure.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Druin, A.: The role of children in the design of new technology. Behav. Inf. Technol. 21(1), 1–25 (2002). https://doi.org/10.1080/01449290110108659
Eriksson, E., et al.: Widening the scope of fablearn research: Integrating computational thinking, design and making. In: Proceedings of the FabLearn Europe 2019 Conference, FabLearn Europe 2019, pp. 15:1–15:9. ACM, New York (2019). https://doi.org/10.1145/3335055.3335070
Gennari, R., Melonio, A., Raccanello, D., Brondino, M., Dodero, G., Pasini, M., Torello, S.: Children’s emotions and quality of products in participatory game design. Int. J. Hum.-Comput. Stud. 101, 45–61 (2017). http://www.sciencedirect.com/science/article/pii/S1071581917300149
Gennari, R., Melonio, A., Rizvi, M.: From TurnTalk to ClassTalk: the emergence of tangibles for class conversations in primary school classrooms. Behav. Inf. Technol. 1–20 (2019). https://doi.org/10.1080/0144929X.2019.1614226
Gennari, R., Matera, M., Melonio, A., Roumelioti, E.: SNaP 2: the evolution of a board game for smart nature environments. In: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, Barcelona, Spain, 22–25 October 2019, pp. 405–411 (2019). https://doi.org/10.1145/3341215.3356281
Gennari, R., Melonio, A., Rizvi, M.: Turn taking with turn-talk in group. Multimed. Tools Appl. 78(10), 13461–13487 (2019). https://doi.org/10.1007/s11042-018-7090-2
Hourcade, J.P.: Child-Computer Interaction. Self (2015)
Iivari, N., Kinnula, M.: Empowering children through design and making: towards protagonist role adoption. In: Proceedings of the 15th Participatory Design Conference: Full Papers–Volume 1, PDC 2018, pp. 16:1–16:12. ACM, New York (2018). https://doi.org/10.1145/3210586.3210600
Iversen, O.S., Smith, R.C., Dindler, C.: Child as protagonist: expanding the role of children in participatory design. In: Proceedings of the 2017 Conference on Interaction Design and Children, IDC 2017, pp. 27–37. ACM, New York (2017). https://doi.org/10.1145/3078072.3079725
Kinnula, M., Iivari, N., Molin-Juustila, T., Keskitalo, E., Leinonen, T., Mansikkamäki, E., Similä, M.: Cooperation, combat, or competence building-what do we mean when we are ‘empowering children’ in and through digital technology design? In: Proceedings of the International Conference on Information Systems. AIS (2017)
Knowles, B., Beck, S., Finney, J., Devine, J., Lindley, J.: A scenario-based methodology for exploring risks: children and programmable IoT. In: Harrison, S., Bardzell, S., Neustaedter, C., Tatar, D.G. (eds.) Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, CA, USA, 23–28 June 2019, pp. 751–761. ACM (2019). https://doi.org/10.1145/3322276.3322315
Kortuem, G., Kawsar, F., Sundramoorthy, V., Fitton, D.: Smart objects as building blocks for the internet of things. IEEE Internet Comput. 14(1), 44–51 (2010). https://doi.org/10.1109/MIC.2009.143
Lechelt, Z., Rogers, Y., Marquardt, N., Shum, V.: Democratizing children’s engagement with the internet of things through connectUs. In: UbiComp 2016 Adjunct–Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing (2017). https://uclic.ucl.ac.uk/publications/1189452
Netta, I., Marianne, K., Leena, K.: With best intentions: a foucauldian examination on children’s genuine participation in ICT design 28(2), 246–280 (2015). https://doi.org/10.1108/ITP-12-2013-0223. Accessed 22 Jan 2020
Ocumpaugh, J., Baker, R., Rodrigo, M.: Monitoring protocol (BROMP) 2.0 technical & training manual.. Teachers College, New York (2015)
Read, J.C., Fitton, D., Sim, G., Horton, M.: How ideas make it through to designs: process and practice. In: Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, 23–27 October 2016, p. 16. ACM (2016). https://doi.org/10.1145/2971485.2971560
Read, J.C., MacFarlane, S.: Using the fun toolkit and other survey methods to gather opinions in child computer interaction. In: Proceedings of the 2006 Conference on Interaction Design and Children, IDC 2006, pp. 81–88. ACM, New York (2006). https://doi.org/10.1145/1139073.1139096
Thoring, K., Müller, R.: Understanding the creative mechanisms of design thinking: an evolutionary approach. In: Proceedings of of the Second Conference on Creativity and Innovation in Design, DESIRE, pp. 137–147 (2011)
Wood, G., et al.: Designing for digital playing out. In: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI 2019), pp. 679:1–679:15, ACM (2019). https://doi.org/10.1145/3290605.3300909
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2020 The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG
About this paper
Cite this paper
Gennari, R., Matera, M., Melonio, A., Rizvi, M., Roumelioti, E. (2020). Engaging Pre-teens in Ideating and Programming Smart Objects Through Play. In: Vittorini, P., Di Mascio, T., Tarantino, L., Temperini, M., Gennari, R., De la Prieta, F. (eds) Methodologies and Intelligent Systems for Technology Enhanced Learning, 10th International Conference. MIS4TEL 2020. Advances in Intelligent Systems and Computing, vol 1241. Springer, Cham. https://doi.org/10.1007/978-3-030-52538-5_4
Download citation
DOI: https://doi.org/10.1007/978-3-030-52538-5_4
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-52537-8
Online ISBN: 978-3-030-52538-5
eBook Packages: Intelligent Technologies and RoboticsIntelligent Technologies and Robotics (R0)