Skip to main content

Contemporary Art Digitalization: An Opportunity for Designing New Experiences

  • Conference paper
  • First Online:
  • 2335 Accesses

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 12936))

Abstract

CLOUDART is a cross-disciplinary working group that joins the forces of three specific domain expert communities: Contemporary Art, Human-Computer Interaction, and Multimedia Software Engineering, all experienced in socio-technical creative projects. CLOUDART initiative aims to investigate how to design new hybrid user experiences for the online fruition of Contemporary Art.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

References

  1. Lippard, L.R.: Six Years: The Dematerialization of the art Object from 1966 to 1972. Praeger, New York (1973)

    Google Scholar 

  2. Lippard, L.R., Chandler, J.: The dematerialization of Art. Art Int. 12(2), 31–36 (1968)

    Google Scholar 

  3. Mirzoef, N.: An Introduction to Visual Culture. Routledge, London and New York (1999)

    Google Scholar 

  4. Bourriaud, N.: Postproduction. La culture comme scénario: comment l’art reprogramme le monde contemporain. Les presses du réel, Dijon, France (2004)

    Google Scholar 

  5. Morris, R.: Notes on sculpture. Artforum 4(6), 221–235 (1966)

    Google Scholar 

  6. Gobble, M.-A.M.: Digitalization, digitization, and innovation. Res.-Technol. Manage. 61(4), 56–59 (2018)

    Google Scholar 

  7. Abdelnour-Nocera, J., Barricelli, B.R., Lopes, A., Campos, P., Clemmensen, T.: Preface. In: Human Work Interaction Design: Analysis and Interaction Design Methods for Pervasive and Smart Workplaces. IFIP AICT, vol. 468, p. V. Springer, Heidelberg (2015). https://www.scopus.com/record/display.uri?eid=2-s2.0-84952049326

  8. Banfi, F., Brumana, R., Stanga, C.: Extended reality and informative models for the architectural heritage: from scan-to-BIM process to virtual and augmented reality. Virtual Archaeol. Rev. 10(21), 14–30 (2019)

    Article  Google Scholar 

  9. Minsky, M.: The society of Mind. Simon & Shuster, New York (1986)

    Google Scholar 

  10. Winograd, T., Flores, F.: Understanding Computers and Cognition: A New Foundation for Design. Addison-Wesley Professional, New York (1987)

    MATH  Google Scholar 

  11. De Kerchove, D.: Brainframes: Technology. Mind and Business. Bosch and Keuning, Utrecht (1991)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Barbara Rita Barricelli .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2021 IFIP International Federation for Information Processing

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Barricelli, B.R., Varesano, A., Carbi, G., Clemmensen, T., Pittarello, F. (2021). Contemporary Art Digitalization: An Opportunity for Designing New Experiences. In: Ardito, C., et al. Human-Computer Interaction – INTERACT 2021. INTERACT 2021. Lecture Notes in Computer Science(), vol 12936. Springer, Cham. https://doi.org/10.1007/978-3-030-85607-6_42

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-85607-6_42

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-85606-9

  • Online ISBN: 978-3-030-85607-6

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics