Abstract
Computational and design thinking are orthogonal and complementary ways of thinking, which are fundamental for nowadays’ learners and yet taught in isolation. Teachers’ understanding of them can be a barrier to their introduction. This paper reports on an intervention for primary- and secondary-school teachers, introducing them to both forms of thinking through hands-on laboratories, revolving around the IoTgo game-based toolkit. Teachers’ ideas of computational and design thinking were investigated with a questionnaire before and after the intervention. Their answers suggest that the intervention was effective and indicate future work related to computational and design thinking.
Keywords
This work is supported by the project SNaP of the Free University of Bozen-Bolzano and by DAIS - Ca’Foscari University of Venice within the IRIDE program.
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Bonani, A., Gennari, R., Melonio, A., Rizvi, M. (2023). Design and Computational Thinking with IoTgo: What Teachers Think. In: Temperini, M., et al. Methodologies and Intelligent Systems for Technology Enhanced Learning, 12th International Conference. MIS4TEL 2022. Lecture Notes in Networks and Systems, vol 580. Springer, Cham. https://doi.org/10.1007/978-3-031-20617-7_21
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