Abstract
This research has been carried out in the framework of the research agreement to enhance the cultural assets of the Museo d’Arte Orientale (MAO) in Turin through digitization, 3D modelling and experiences in virtual and augmented reality. The aim of the present work is to communicate the evolutionary process in Buddha iconography in the Mathura area through three statues from the permanent collection of the MAO. This aim is connected with the general goal to increase inclusivity and remove spatiotemporal barriers in museums and their collections by meeting the diverse needs of visitors related to age, physical, sensory, cognitive, and cultural factors. The pipeline passes through the digital survey and 3D modelling of the artworks, the philological reconstruction modelling of the lacunae, the creation of an avatar guide, and the elaboration of the tour path in augmented reality (AR). Digital storytelling connected to the avatar enriches the experience by providing information about the context, history, and characters related to the works. One of the values that characterize the entire process is the predominant use of free and open-source software (FOSS) up to the prototype stage.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Trunfio, M., Della Lucia, M., Campana, S., Magnelli, A.: Innovating the cultural heritage museum service model through virtual reality and augmented reality: the effects on the overall visitor experience and satisfaction. J. Herit. Tour. 17(1), 1–19 (2022)
Camarero, C., Garrido, M.J.: Fostering innovation in cultural contexts: Market orientation, service orientation, and innovations in museums. J. Serv. Res. 15(1), 39–58 (2012)
Dieck, M.C.T., Jung, T.H.: Value of augmented reality at cultural heritage sites: a stakeholder approach. J. Destination Mark Manage 6(2), 110–117 (2017)
Anastassia Angelopoulou, A., Economou, D., Bouki, V., Psarrou, A., Jin, L., Pritchard, C., Kolyda, F.: Mobile augmented reality for cultural heritage. In: Venkatasubramanian, N. et al. (eds.) Mobilware 2011, LNICST 93, pp. 15–22 (2012)
Pallud, J., Monod, E.: User experience of museum technologies: the phenomenological scales. Eur. J. Inf. Syst. 19(5), 562–580 (2010)
Lanir, J., Wecker, A.J., Yosfan, M., Eilam, B.: Using mobile devices as activity aids in a history museum. In: Workshop on Advanced Visual Interfaces and Interactions in Cultural Heritage, pp. 1–5 (2020).
Camuñas-García, D., Cáceres-Reche, M.P., de la Encarnación Cambil-Hernández, M.: Mobile game-based learning in cultural heritage education: a bibliometric analysis. Educ. + Training 1–16 (2022)
Piccialli, F., Yoshimura, Y., Benedusi, P., Ratti, C., Cuomo, S.: Lessons learned from longitudinal modeling of mobile-equipped visitors in a complex museum. Neural Comput. Appl. 32, 7785–7801 (2020)
Bekele, M.K., Town, C., Pierdicca, R., Frontoni, E., Malinverni, E.S.: A survey of augmented, virtual, and mixed reality for cultural heritage. J. Comput. Cult. Heritage 11(2), 1–36 (2018)
Buhalis, D., Harwood, T., Bogicevic, V., Viglia, G., Beldona, S., Hofacker, C.: Technological disruptions in services: lessons from tourism and hospitality. J. Serv. Manag. 30(4), 484–506 (2019)
Wang, N., Xia, L.: Human-exhibition interaction (HEI) in designing exhibitions: a systematic literature review. Int. J. Hosp. Manag. 77, 292–302 (2019)
Zhang, X., Yang, D., Yow, C.H., Huang, L., Wu, X., Huang, X., Guo, J., Zhou, S., Cai, Y.: Metaverse for cultural heritages. Electronics 11, 3730 (2022)
Schaper, M.M., Santos, M., Malinverni, L., Zerbini Berro, J., Pares, N.: Learning about the past through situatedness, embodied exploration and digital augmentation of cultural heritage sites. Int. J. Hum. Comput. Stud. 114, 36–50 (2018)
Trunfio, M., Campana, S.: A visitors’ experience model for mixed reality in the museum. Curr. Issue Tour. 23(9), 1053–1058 (2020)
Jung, T.H., tom Dieck, M.C.: Augmented reality, virtual reality and 3D printing for the co-creation of value for the visitor experience at cultural heritage places. J. Place Manage. Dev. 10(2), 140–151 (2017)
Loureiro, S.M.C., Guerreiro, J., Ali, F.: 20 years of research on virtual reality and augmented reality in tourism context: a text-mining approach. Tour. Manage. 77, 104028 (2020)
Yung, R., Khoo-Lattimore, C.: New realities: a systematic literature review on virtual reality and augmented reality in tourism research. Curr. Issue Tour. 22(17), 2056–2081 (2019)
Geigel, J., Shitut, K.S., Decker, J., Doherty, A., Jacobs, G.: The digital docent: XR storytelling for a living history museum. In: 26th ACM Symposium on Virtual Reality Software and Technology, 74, pp. 1–3 (2020)
Sanna, A., Lamberti, F., Bazzano, F., Maggio, L.: Developing touch-less interfaces to interact with 3D contents in public exhibitions. In: De Paolis, L., Mongelli, A. (eds.) International Conference on Augmented Reality, Virtual Reality and Computer Graphics, pp. 293–303. Springer, Cham (2016)
Hammady, R., Ma, M.: Designing spatial UI as a solution of the narrow FOV of Microsoft HoloLens: prototype of virtual museum guide. In: tom Dieck, M., Jung, T. (eds.) Augmented Reality and Virtual Reality. Progress in IS, pp. 217–231. Springer, Cham (2019)
Resta, G., Dicuonzo, F., Karacan, E., Pastore, D.: The impact of virtual tours on museum exhibitions after the onset of Covid-19 restrictions: visitor engagement and long-term perspectives. Sci. Res. Inform. Technol. 11(1), 151–166 (2021)
Moorhouse, N., tom Dieck, C., Jung, T.: An experiential view to children learning in museums with augmented reality. Museum Manage. Curatorship 34(4), 402–418 (2019)
Ferretti, U., Quattrini, R., D’Alessio, M.: Comprehensive HBIM to XR framework for museum management and user experience in Ducal Palace at Urbino. Heritage 5(3), 1551–1571 (2022)
Paxinou, E., Kiourt, C., Sypsas, A., Zafeiropoulos, V., Sgourou, A., Kalles, F.: Cross-reality technologies in archaeometry bridge humanities with hard science, In: Pavlidis, G. (ed.) Applying Innovative Technologies in Heritage Science, pp. 85–108. IGI Global, Hershey (2020)
Wang, B.: Digital design of smart museum based on artificial intelligence. Mob. Inf. Syst. 4894131, 1–13 (2021)
Hassannia, R., Barenji, A.V., Li, Z., Alipour, H.: Web-based recommendation system for smart tourism: multi-agent technology. Sustainability 11(2), 323 (2019)
O Connor, J., Abou-Zahra, S., Covarrubias Rodriguez, M., Aruanno, B.: XR Accessibility: learning from the past and addressing real user needs for inclusive immersive environments. In: Proceedings of 17th International Conference, Part I, pp. 117–122. Springer, Cham (2022)
Comes, R.: Haptic devices and tactile experiences in museum exhibitions. J. Ancient Hist. Archaeol. 3(4), 60–64 (2016)
Schofield, G., Beale, G., Beale, N., Fell, M., Hadley, D.: Viking VR: designing a virtual reality experience for a museum. In: Proceedings of the 2018 Designing Interactive Systems Conference (DIS ‘18), pp.805–815. Association for Computing Machinery, New York (2018)
D’Agnano, F., Balletti, C., Guerra, F., Vernier, P.: Tooteko: a case study of augmented reality for an accessible cultural heritage. Digitization, 3D printing and sensors for an audio-tactile experience. Int. Arch. Photogrammetry, Remote Sens. Spat. Inf. Sci. 40(5), 207–213 (2015)
Scianna, A., Gaglio, G.F., La Guardia, M.: Augmented reality for cultural heritage: the rebirth of a historical square. Int. Arch. Photogrammetry, Remote Sens. Spat. Inf. Sci. XLII-2/W17, 303–308 (2019)
Di Serio, Á., Ibáñez, M.B., Kloos, C.D.: Impact of an augmented reality system on students’ motivation for a visual art course. Comput. Educ. 68, 585–596 (2013)
González Vargas, J.C., Fabregat, R., Carrillo-Ramos, A., Jové, T.: Survey: using augmented reality to improve learning motivation in cultural heritage studies. Appl. Sci. 10, 897 (2020)
Guedes, L.S., Marques, L.A., Vitório, G: Enhancing interaction and accessibility in museums and exhibitions with augmented reality and screen readers. In: Miesenberger, K., Manduchi, R., Covarrubias Rodriguez, M., Peňáz, P. (eds.) Computers Helping People with Special Needs. ICCHP 2020. Lecture Notes in Computer Science, 12376, pp. 157–163. Springer, Cham (2020)
Ardito, C., Buono, P., Costabile, M. F., Lanzilotti, R., Pederson, T.: Re-experiencing history in archaeological parks by playing a mobile augmented reality game. In: Proceedings on the Move to Meaningful Internet Systems, 9, pp. 357–366. Springer, Heidelberg (2007)
Kyriakou, P., Hermon, S.: Can I touch this? Using natural interaction in a museum augmented reality system. Digital Appl. Archaeol. Cult. Heritage 12, e00088 (2019)
Partarakis, N., Klironomos, I., Antona, M., Margetis, G., Grammenos, D., Stephanidis, C.: Accessibility of cultural heritage exhibits. In: Antona, M., Stephanidis, C. (eds.) Universal Access in Human-Computer Interaction. Interaction Techniques and Environments, Lecture Notes in Computer Science, 9738, pp. 444–55. Springer, Cham (2016)
Sheehy, K., Garcia-Carrizosa, H., Rix, J., Seale, J., Hayhoe, S.: Inclusive museums and augmented reality: affordances, participation, ethics, and fun. Int. J. Inclusive Museum 12(4), 67–85 (2019)
Katz, B.F.G., Dramas, F., Parseihian, G., Gutierrez, O., Kammoun, S., Brilhault, A., Brunet, L., Gallay, M., Oriola, B., Auvray, M., Truillet, P., Denis, M., Thorpe, S., Christophe, J.: NAVIG: guidance system for the visually impaired using virtual augmented reality. Technol. Disabil. 24(2), 163–178 (2012)
Dramas, F., Oriola, B., Katz, B.F.G., Thorpe, S.J., Jouffrais, C.: Designing an assistive device for the blind based on object localization and augmented auditory reality. In: Harper, S., Barreto, A. (eds.) Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility Assets 08, pp. 263–64. ACM, New York (2008)
Machidon, O.M., Duguleanab, M., Carrozzino, M.: Virtual humans in cultural heritage ICT applications: a review. J. Cult. Herit. 33, 249–260 (2018)
Marconcini, S., Pracchi, V.: Inclusive cultural heritage sites: ICT as a tool to support the design process and share knowledge. Int. Arch. Photogrammetry, Remote Sens. Spatial Inf. Sci. XLII-2/W11, 793–800 (2019)
Bilotto, R. (2019). Le nuove tecnologie multimediali nel settore culturale: il loro impatto sulla fruizione e sull’esperienza dei visitatori. https://www.archeomedia.net/renato-bilotto-le-nuove-tecnologie-multimediali-nel-settore-culturale-il-loro-impatto-sulla-fruizione-e-sullesperienza-dei-visitatori/. Accessed 12 Feb 2023
Rizvic, S., Okanovic, V., Boskovic, D.: Digital Storytelling. In: Liarokapis, F., Voulodimos, A., Doulamis, N., Doulamis, A. (eds.) Visual Computing for Cultural Heritage. Springer Series on Cultural Computing, pp. 347–367. Springer, Cham (2020)
Rzayev, R., Karaman, G., Henze, N., Schwind, V.: Fostering virtual guide in exhibitions. In: Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI ‘19), 48, pp. 1–6. Association for Computing Machinery, New York, NY, USA (2019)
Quintanilla Rhie, S.: History of early stone sculpture at Mathura, ca. 150 BCE-100 CE. Studies in Asian Art and Archaeology. Brill, Leiden (2007)
Falk, H. (ed.): Kushan histories. Literary Sources and Selected Papers from a Symposium at Berlin, December 5 to 7, 2013. Monographien Zur Indischen Archaologie, Kunst Und Philologie. Hempen Verlag, Berlin (2015)
Rhi, H.: From bodhisattva to Buddha: the beginning of iconic representation in Buddhist art. Artibus. Asiae. 54(3–4), 207–225 (1994)
Kimbell Art Museum Homepage. https://kimbellart.org/collection/ap-198606. Accessed 07 Feb 2023
Kim, H.: The Story of a painting: A Korean Buddhist Treasure from the Mary and Jackson Burke Foundation. Asia Society Museum, New York (1991)
Vogel, J.P.: Catalogue of the Archaeological Museum at Mathura. Government of United Provinces, Allahabad (1910)
Myer, P.R.: Bodhisattvas and Buddhas: early Buddhist images from Mathurā. Artibus Asiae 47(2), 107–142 (1986)
Fussman, G.: Documents épigraphiques kouchans (V). Buddha et Bodhisattva dans l’art de Mathura: deux Bodhisattvas inscrits de l’an 4 et l’an 8. Bulletin de l’Ecole française d’Extrême-Orient 77, 5–26 (1988)
Huntington Archive, Buddha of Mathura. https://dsal.uchicago.edu/cgi-bin/huntington/show_detail.py?ObjectID=30000392. Accessed 07 Feb 2023
Smithsonian Institution, Buddha of Mathura. https://www.si.edu/search/collection-images?edan_local=&edan_q=buddha%2Bmathura&. Accessed 07 Feb 2023
Metropolitan Museum of Art, Buddha of Mathura. https://www.metmuseum.org/search-results?q=buddha+of+mathura. Accessed 07 Feb 2023
Spallone, R., Lamberti, F., Olivieri, L.M., Ronco, F., Castagna, L.: AR and VR for enhancing museums’ heritage through 3D reconstruction of fragmented statue and architectural context. In: International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, XLVI-2/W1–2022, pp. 473–480 (2022)
The London Charter for the Computer-Based Visualisation of Cultural Heritage, Draft 2.1, 7 February 2009. http://www.londoncharter.org/. Accessed 15 Oct 2022
Principles of Sevilla, 2012. http://smartheritage.com/sevilleprinciples/seville-principles. Accessed 15 Oct 2022
Brusaporci, S.: The importance of being honest: issues of transparency in digital visualization of architectural heritage. In: Ippolito, A. (ed.) Handbook of Research on Emerging Technologies for Architectural and Archaeological Heritage, pp. 66–93. IGI Global, Hershey (2017)
Pietroni, E., Ferdani, D.: Virtual restoration and virtual reconstruction in cultural heritage: terminology, methodologies, visual representation techniques and cognitive models. Information 12(167), 1–30 (2021)
Schäfer, U.U.: Uncertainty visualization and digital 3D modeling in archaeology. A brief introduction. DAH J. 3, 87–106 (2019)
VIGIE-2020-654. https://digital-strategy.ec.europa.eu/en/library/study-quality-3d-digitisa¬tion-tangible-cultural-heritage. Accessed 15 Oct 2022
Acknowledgements
Despite this publication is the result of collaborative research, F. Lamberti wrote par. 2; F. Ronco parr. 3, 4; L. M. Olivieri par. 5; R. Spallone par. 6; L. Lombardi par. 7; the authors wrote together paragraphs 1 and 8.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2024 The Author(s), under exclusive license to Springer Nature Switzerland AG
About this chapter
Cite this chapter
Spallone, R., Lamberti, F., Olivieri, L.M., Ronco, F., Lombardi, L. (2024). Augmented Reality and Avatars for Museum Heritage Storytelling. In: Giordano, A., Russo, M., Spallone, R. (eds) Beyond Digital Representation. Digital Innovations in Architecture, Engineering and Construction. Springer, Cham. https://doi.org/10.1007/978-3-031-36155-5_16
Download citation
DOI: https://doi.org/10.1007/978-3-031-36155-5_16
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-031-36154-8
Online ISBN: 978-3-031-36155-5
eBook Packages: EngineeringEngineering (R0)