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Casanova: A Simple, High-Performance Language for Game Development

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 9090))

Abstract

Managing the flow of time and the coordination of multiple components in games (and other highly interactive applications) is a challenging task. Therefore game development requires a lot of effort, even for (apparently) simple scenarios. To reduce the cost and effort of game development, we designed a new computer language called “Casanova 2”. Using a case study, we demonstrate that Casanova 2 can be used to implement typical game scenario’s using functional programming constructs. Our evaluation shows that it has both a high performance and a high usability.

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Correspondence to Mohamed Abbadi .

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© 2015 Springer International Publishing Switzerland

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Abbadi, M., Di Giacomo, F., Cortesi, A., Spronck, P., Costantini, G., Maggiore, G. (2015). Casanova: A Simple, High-Performance Language for Game Development. In: Göbel, S., Ma, M., Baalsrud Hauge, J., Oliveira, M., Wiemeyer, J., Wendel, V. (eds) Serious Games. JCSG 2015. Lecture Notes in Computer Science(), vol 9090. Springer, Cham. https://doi.org/10.1007/978-3-319-19126-3_11

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  • DOI: https://doi.org/10.1007/978-3-319-19126-3_11

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-19125-6

  • Online ISBN: 978-3-319-19126-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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