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abstract

Gamified co-design with cooperative learning at school

Published:19 October 2014Publication History

ABSTRACT

This paper reports on the Ph.D work of A.Melonio. The work deals with co-design for learning contexts. Since co-design with children should be engaging, the Ph.D. work proposes to gamify learning contexts with game ideas and elements for playfully engaging learners and teachers alike. Moreover, since co-design requires to create a sense of partnership, the Ph.D. research proposes the adoption of cooperative learning strategies for fostering the inclusion of all in the design process. In the opening, the main research area and the motivation of this Ph.D work are overviewed. The paper continues presenting the research method of the Ph.D. work and the related goal, objectives and questions. The paper ends recapping the result to date and the next steps to reach.

References

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    • Published in

      cover image ACM Conferences
      CHI PLAY '14: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play
      October 2014
      492 pages
      ISBN:9781450330145
      DOI:10.1145/2658537

      Copyright © 2014 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 19 October 2014

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      CHI PLAY '14 Paper Acceptance Rate30of104submissions,29%Overall Acceptance Rate421of1,386submissions,30%
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