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Designing the internet of tangible things for outdoors environments with university students

Published:23 September 2019Publication History

ABSTRACT

The Internet of Things and, specifically, the Internet of Tangible Things (IoTT) create several opportunities, lately also for outdoors environments. However, people are often consumers of IoTT solutions and not protagonists of their creation. This paper presents research related to the idea of involving people as protagonists in the design of IoTT for outdoors environments. It explains how an innovative course of IoTT design was organised within a traditional university context, and how its workshop organisation enabled different students to become protagonists of IoTT design. It concludes by drawing general lessons for future editions of IoTT design workshops for outdoors environments.

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    • Published in

      cover image ACM Other conferences
      CHItaly '19: Proceedings of the 13th Biannual Conference of the Italian SIGCHI Chapter: Designing the next interaction
      September 2019
      197 pages
      ISBN:9781450371902
      DOI:10.1145/3351995

      Copyright © 2019 ACM

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      Publication History

      • Published: 23 September 2019

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      CHItaly '19 Paper Acceptance Rate23of47submissions,49%Overall Acceptance Rate109of242submissions,45%
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