ABSTRACT
The Internet of Things and, specifically, the Internet of Tangible Things (IoTT) create several opportunities, lately also for outdoors environments. However, people are often consumers of IoTT solutions and not protagonists of their creation. This paper presents research related to the idea of involving people as protagonists in the design of IoTT for outdoors environments. It explains how an innovative course of IoTT design was organised within a traditional university context, and how its workshop organisation enabled different students to become protagonists of IoTT design. It concludes by drawing general lessons for future editions of IoTT design workshops for outdoors environments.
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Index Terms
- Designing the internet of tangible things for outdoors environments with university students
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