ABSTRACT
The development of desktop virtual reality cultural exhibitions on the web is a challenging process, because it requires a collection of skills, ranging from art to 3D Internet technologies, and involves a variety of tasks. The need of suited approaches able to support the development of such exhibitions has motivated the introduction of the approach proposed in the paper. Such an approach is characterized by a strong attention towards the content experts, by a clear identification of the actors involved in the development process, and by a set of visual modeling languages, which support the high-level design of the exhibition and allow a more effective communication between the heterogeneous members of the project. Such modeling languages have been embedded in an authoring system which profitably supports the main figures to carry out their tasks.
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